Crafting responsive gameplay systems, 2D & 3D physics mechanics, and memorable indie games.
I build games primarily with Unity & C#, turning experimental concepts into playable worlds with satisfying player feel and fluid controls.
I frequently ship games through global game jams and hackathons, collaborating with other indie creators and exploring custom graphics, shaders, and multiplayer game loops.
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Awarded Best Art Direction for atmospheric dark fantasy art and precision platforming.
Play on Itch.io โCo-developed with Rishabh Surana for the Geek-N-Jam game jam. A dark fantasy platformer with atmospheric hand-crafted visual design, environmental hazards, and fluid platforming physics.
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1st Place project featuring temporal loop logic, state recording, and chronological puzzles.
Play on Itch.io โBuilt for and victorious at Just a Hackathon. A chronological puzzle game where players manipulate time loops and state rewinds to solve intricate sequential mechanisms.
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Precision gameplay engineered with deceptive mechanics and unconventional rules.
Play on Itch.io โCreated for the StarCade Game Jam. A precision platformer designed with deceptive traps and unconventional movement rules, subverting traditional platforming instincts.
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Drift physics, tire friction calculation, and local multiplayer competition.
Play on Itch.io โA 2D top-down multiplayer drifting game playable solo or 2-player local. Engineered with custom tire traction friction, realistic vehicle drift physics, and competitive arcade controls.
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Optical perspective puzzle game exploring room manipulation and shaders.
Play on Itch.io โDeveloped for the global Brackeys Game Jam. An atmospheric puzzle experience where room manipulation, optical perspectives, and custom lighting challenge player spatial orientation.
An evocative atmospheric journey aboard an isolated train, focusing on custom post-processing, particle smoke, and cinematic mood design.
First complete 2D action platformer with enemy AI and states.
View Repository โFoundational 2D action platformer milestone built with custom state machines, patrol pathfinding, jump buffering, and retro level design.
Open to game jam team invitations, feedback on published games, and software collaboration opportunities.